Engineering

Building systems that shape how people compute

Over 20 years of engineering across operating systems, compilers, AI infrastructure, and startups. From bare-metal to the cloud, from TI calculators to Meta's VR headsets.

Current

Staff AI Software Engineer at Meta

I'm currently at Meta, where I'm spearheading the development of AI-powered developer tools at Reality Labs for Horizon OS, Quest VR, and wearables.

Prior to Meta, I worked at Modular on AI software and high-performance machine learning infrastructure. Before that, I spent eight years as part of Google's Fuchsia OS project, where I worked on system libraries, drivers, toolchains, and a new Bluetooth stack. I helped enable Apple's Swift programming language to run natively on Fuchsia (The Verge).

I'm a former startup founder and have held senior engineering positions at several technology companies, including Apportable (acquired by Google), SeatMe (acquired by Yelp), doubleTwist, Texas Instruments, and Match.com.

Specializations

  • Operating systems & compiler development
  • AI/ML infrastructure & tooling
  • Rust, Swift, C/C++, Zig, Python
  • Cross-platform (desktop, embedded, mobile)
  • Security & performance optimization
  • Developer evangelism & community

Open Source & Projects

View my open source contributions, side projects, and code on GitHub.

Visit zbowling.github.io
Intellectual Property

Patents

U.S. Patent 10,133,542

Modification of Distracting Sounds

Developed during my time at Google to intelligently filter distracting noises from audio streams.

View patent →
U.S. Patent Application 20130024273

Restaurant Management & Reservation Systems

Developed at SeatMe to streamline restaurant operations and customer interactions.

View patent →
Career

Work experience

A timeline of roles spanning from early ISP engineering to leading AI teams at Meta.

Jul 2025 - present

Staff AI Software Engineer

Meta

Spearheading the development of AI-powered developer tools at Meta's Reality Labs for Horizon OS, Quest VR, and wearables.

2023 - Jul 2025

Staff AI Software Engineer

Modular

Built AI software and high-performance machine learning infrastructure.

2015 - 2023

Software Engineer

Google

Early member of Fuchsia OS team. Worked on core systems, drivers, toolchains, Bluetooth stack, developer tools/frameworks (Rust, C++, C, Swift, Dart, Go). Also worked on Chrome, Android, and other projects.

2012 - 2015

Principal Software Engineer & Developer Evangelist

Apportable (acquired by Google)

Lead developer on Apportable/Tengu SDKs (Objective-C/Swift to Android/other platforms). Ported/reimplemented Objective-C runtime, CoreFoundation, Foundation, etc. Forked LLVM/Clang. Also served as Developer Evangelist.

2011 - 2012

Lead iOS Developer

SeatMe, Inc. (acquired by Yelp)

First employee and lead iOS developer for a restaurant reservation system.

2010 - 2011

Founder

View Inc

Startup developing mobile apps for local information sharing.

2009 - 2010

Senior Software Engineer

doubleTwist

Developed a deesktop Music Player.

2009 - 2010

Software Engineer

Seesmic

Mobile developer (iPhone and Android developer).

2006 - 2008

Senior Software Engineer (TL)

Texas Instruments

Working as part of the Education Technology division, focusing on the development of the latest generation of TI graphing calculators and educational software.

2005 - 2006

Applications Engineer

Match.com

Designed and deployed double blind email services with web based frontends. Also was in charge of Win32 and Unix service integration and development in our division.

2003 - 2005

Software Engineer

OnlineISP

Software and Systems Engineer for a mid-sized ISP.

2000 - 2001

Software Developer

Microselect

Mobile (Palm/PocketPC) and Web based software development for medical practice management software.

140+
Hackathons

Competed in over 140 hackathons from 2008 to 2013.

2
Patents

Granted U.S. patents in audio processing and restaurant technology.

20+
Years

Two decades of professional software engineering experience.